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About Newton’s Second Law of Motion: Speed and Acceleration Virtual Lab Simulation
Newton’s second law of motion describes the true power of forces. In this simulation, you will learn about Newton’s Second Law: the relationship between the forces that act on a body, that body’s mass, and its acceleration.
Apply forces and observe the resulting motion
In this sim, you will help Newton regain his memory of his second law of motion by applying forces on a body with adjustable mass to control its acceleration and produce different kinds of motion. Includes experimentation tasks and directed challenges that require the student to take the effects of added forces into account or produce a specific motion.
Relate force, mass, and acceleration
This simulation builds the student’s understanding of the relationship between forces mass and acceleration with progressively incrementing complexity. By the end, the student is capable of fully understanding the impact of a force on a body’s motion, and they can use and rearrange equations to relate force, mass, and acceleration.
To this end, we present the student with a variety of interactive physical scenarios (including scenarios with and without friction and with and without additional forces to balance) and plenty of opportunities to play with the physical parameters (including constant and instantaneous forces, a wide range of force magnitudes, exchangeable masses, and friction surfaces.) well integrated into a motivating narrative.
Rediscover Newton’s second law of motion
In the end, you will have rediscovered Newton’s second law of motion alongside him in all of its nuance. Will you be able to unlock the power of forces?
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Techniques in Lab
- Newton’s laws of motion
- Newton’s second law of motion
- Acceleration
- Velocity
- Mass
- Force
- Net force
- Friction
- Vectors
- Vector sum
- Dynamics
- Motion
Learning Objectives
- Use and rearrange equations to relate force, mass, and acceleration
- Calculate how forces balanced and unbalanced forces impact the speed and acceleration of a body
- Interpret speed from a distance/time graph
Simulation Features
Examples of Related Standards
- PS2.A-E1
- 2.1 – Motion
- Physics 1 Unit 2.4
Collaborators
How it works
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